Sep 04, 2026 • Entry 20 • 3 min read
Skill Specialties are now a real +1 you pick before you roll, situational pool adjustments are a real feature instead of dead code, and the Storyteller is running on a broader, more reliable model lineup.
Read postAug 31, 2026 • Entry 19 • 4 min read
A rebuilt chat composer that finally works on mobile, a proper out-of-character channel for asking the Storyteller questions, and Boons and Debts as a tracked mechanic — plus a fix for a real Stain-stacking bug.
Read postAug 27, 2026 • Entry 18 • 3 min read
A behind-the-scenes look at the request tracing we added to the chat backend, the AI routing bugs it helped us find, and why any of this should matter to you as a player.
Read postAug 23, 2026 • Entry 17 • 2 min read
Every region in every public world now belongs to a sect — Camarilla, Anarch, Sabbat, Independent, or fiercely Contested — and standing on the wrong ground is starting to matter.
Read postAug 19, 2026 • Entry 16 • 3 min read
Three new public worlds are live — São Paulo's vertical sprawl, Chicago's Windy Court, and New Orleans, the city that remembers.
Read postAug 16, 2026 • Entry 15 • 3 min read
A reliability and operations recap: CI ratchets, type-error burn down, database hardening, secret hygiene, and dependency maintenance.
Read postAug 12, 2026 • Entry 14 • 3 min read
A behind-the-scenes engineering update: server-authoritative V5 rules, deeper NPC systems, SEO expansion, and a new disciplines reference surface.
Read postAug 09, 2026 • Entry 13 • 6 min read
A long-form guide to VTM relationship roles and how ghouls, retainers, thralls, lovers, rivals, and enemies create pressure, leverage, and emotional stakes.
Read postAug 04, 2026 • Entry 12 • 6 min read
A long-form guide to major VTM court titles, how power really moves in a domain, and how to use those roles to create stronger political chronicles.
Read postJul 30, 2026 • Entry 11 • 2 min read
What Messy Criticals and Bestial Failures mean in play, how they are computed in Vampiro Life checks, and how to turn those outcomes into better story momentum.
Read postJul 27, 2026 • Entry 10 • 2 min read
A practical guide to Hunger pressure, feeding outcomes, Resonance types, and how those systems shape storytelling turn by turn in Vampiro Life.
Read postJul 23, 2026 • Entry 9 • 3 min read
A practical, code-accurate explanation of how recent, older, and ancient memories are summarized and surfaced differently for Free, Pro, and Top plans in Vampiro Life.
Read postJul 22, 2026 • Entry 8 • 3 min read
A revenue-centric design pass (self-serve cancellation, pricing, paywall copy) and a PostHog instrumentation audit that closed real gaps in how we measure activation, revenue, and churn.
Read postJul 13, 2026 • Entry 7 • 2 min read
Domain cutover and brand normalization to Vampiro Life, with auth verification and publishing-stack migration away from Hashnode custom-domain lock-in.
Read postJul 12, 2026 • Entry 6 • 2 min read
Dead-code cleanup, dependency trimming, and local Supabase migration stability work to speed up future gameplay iteration.
Read postJul 11, 2026 • Entry 5 • 2 min read
Gameplay immersion upgrades with NPC and POI editing from chat context, Nearby Entities improvements, and a map-based location picker.
Read postJul 10, 2026 • Entry 4 • 2 min read
Onboarding improvements, referral flow, credits visibility, and security hardening to reduce friction from signup to first session.
Read postJun 04, 2025 • Entry 3 • 2 min read
Quests went live, chat prompting and context handling were revamped, and a new public world highlighted onboarding friction in world-building.
Read postApr 30, 2025 • Entry 2 • 2 min read
Skill checks and disciplines became playable, nearby entities got a major refactor, and quest and memory systems received key fixes.
Read postApr 20, 2025 • Entry 1 • 2 min read
Why Vampiro Life exists, what was built first, and the early roadmap for disciplines, skill checks, quests, and world-building.
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